![]() But my difficulty is the game’s virtue: it’s about mystery and the unknown. It made it to the final round of discussion for the Besties GOTY.īut when I try to explain it to people, I end up making little crab-claw grabby-hands, literally trying to pluck words from the air. It was Austin Walker’s #1 game at Waypoint. Outer Wilds was listed as Polygon’s Game of the Year. ![]() OH JEEZ.” I have already made an attempt, not once, but TWICE, to work through why this game has so firmly lodged itself in my craw. Outer Wilds is the sort of game that makes me write, and rewrite, over and over, something that I hope will reach out and digitally shake you by the shoulders, saying - half to myself, and half to you - “oh jeez. ![]()
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